![]() Our main goal is to make each co-driver useful for certain kinds of armoured vehicles and to give them specific roles on the battlefield. ![]() The new system will change this situation. Among them, only a few really useful bonuses can be distinguished, and in order to receive them, the co-driver must reach his maximum level. In the current system, the skills of co-drivers rarely affect the outcome of the battle. A certain number of co-drivers will be available at the start, and their list may be expanded in the future. Each of them will have their own personal card, where you will be able to see the co-driver’s skills, additional information and their visual appearance. We will abandon the current list of co-drivers and present you with new characters. We took the maximum amount of comments and suggestions from the players into account, and we are working on turning this mechanic with doubtful benefits into an important part of the game. Let’s start with the fact that the co-drivers system will be completely redesigned. ![]() In this devblog, we will discuss only our current plans. It’s possible that the final version of this mechanic, which will be presented in the update, will receive a number of additional changes. Please note that all co-drivers changes described in this devblog are preliminary. Today’s devblog will be devoted to the co-drivers system rework. It’s time to tell you about one of the most long-awaited changes that you’ve been regularly asking us about. We continue to share the details of what you can expect with the start of the ninth season in Crossout.
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