Radium cartridges cost 3 gp per cartridge. Radium cartridges cannot be fired effectively in this way outside the rays of the sun, such as underground or at night. Radium cartridge damage does not change based on the size of the weapon used to fire them. All creatures within 15 feet of the targeted square take 2d6 points of bludgeoning, piercing, and slashing damage (Reflex DC 15 half). the wielder may fire a radium weapon at an unoccupied square similar to throwing a splash weapon ( Pathfinder RFC Core Rulebook 202). in addition to targeting specific creatures or objects. She also teaches him how to speak the language and use Thark weapons. Radium weapons follow the general rules for advanced firearms found in Pathfinder Roleplaying Game: Ultimate Combat.Īll radium weapons use radium cartridges for ammunition. Tars Tarkas assigns a female named Sola to find food and shelter for Carter. The moment sunlight strikes this substance it explodes with considerable violence, making the weapons versatile for either direct fire or suppressive fire. When the cartridges strike their target they shatter exposing the radium powder within. Radium weapons fire special cartridges that must be manufactured under artificial light, as exposure to sunlight results in an explosion. Metal components consist of an alloy of aluminum and steel that exceeds the strength of Earth metals (giving Barsoomian firarms a hardness of 12). Radium WeaponsBarsoomian firearms are stocked with rare local woods. The Thark rifle is a Large two-handed weapon. Also dipping in and out of 50 weapons that changed the world which I got for. 27 Statistics Cost 6,500 gp Weight 12 lbs.ĭamage 1d8 (small), 1d10 (medium) Critical x4 Range 1 mile Type B and P Special see textĬategory Two-Handed Proficiency Exotic DescriptionSimilar in construction to the standard radium rifle employed by Barsoom's red Martians, the Thark rifle (named for Barsoom's most prominent green Martian tribe) offers a staggering range and greater damage capacity fitting the brutality of its Large wielder. Im in the process of rereading the entire John Carter of Mars (Barsoom). Thark rifle Source Pathfinder: Worldscape #2 pg. Warlord of Mars Attacks #2 comes to us from writer Jeff Parker, artist Dean Kotz, color artist Omi Remalente, letterer Hassan Otsmane-Elhaou, cover artist Greg Hildebrandt, and variant cover artists Jonathan Case, Ramon Villalobos, and Ben Caldwell. I can recommend this to the diehard John Carter fan, but that’s about it. While there are some decent jokes spread throughout and Kotz and Remalente deliver good visuals, the story isn’t interesting. Warlord of Mars Attacks #2 isn’t an especially exciting read. Omi Remalente ’s color art is solid and well-balanced too. The Martian Moonheads still look ugly and terrifying, and John Carter makes for a striking and heroic figure. It delivers a classic comic feeling that takes advantage of more impressionist technique than the more common photorealistic approach of the modern era. Warlord of Mars Attacks #2 art by Dean Kotz, Omi Remalente, and letterer Hassan Otsmane-Elhaouĭean Kotz ’ artwork is still quite good. Edgar Rice Burroughs was transcribing his book from John Carter’s journals. One twist that stood out is that the Warlord of Mars books still apparently existed in this reality, and that’s how Ramon knows about John Carter and Barsoom before Carter even shows up in this book. The jokes are a little tired and comes off as needlessly aggrieved. Most of the jokes come from Ramon being really casual about the impending apocalypse, though there is a weird montage of the Martians killing specific stereotypes of modern culture one at a time, such as a Juggalo and a “can I speak to your manager” lady. Unfortunately, Warlord of Mars Attacks isn’t all that funny.
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